unikit-architecture
NintendaDev/unikit-aiGenerate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the…
Scores out of 100 · grade B+
2026-08-17Works
40% of the score100/100
- Loads cleanly: valid frontmatter, required fields present, no dangling references.
Maintained
25% of the score100/100
- no commits in the last 12 weeks
Adopted
20% of the score17/100
- 17 stars on the source repo.
Documented
15% of the score81/100
- 2,121 words with worked examples.
Install
npx skills add NintendaDev/unikit-ai/unikit-architectureWhat it says it does
Generate the architecture guidelines for a game project. Scans the project structure and tech stack, then produces .unikit/ARCHITECTURE.md describing the folder layout, dependency rules, and how modules communicate. Name a specific pattern or let it auto-detect. Use when the user wants to define or document the project architecture, e.g. "generate architecture", "describe the architecture", "which architecture should I use", "set up project architecture", or mentions module structure, module boundaries, project organization, or dependency rules.
Also in NintendaDev/unikit-ai
| Artifact | Score | What the check found | Type | Reach | Last commit |
|---|---|---|---|---|---|
| unikit-memoryNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-systemNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-brainstormNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-contentNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-exploreNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-flowNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday |
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