unikit-gd-flow
NintendaDev/unikit-aiAuthor and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the…
Scores out of 100 · grade A
2026-08-17Works
40% of the score100/100
- Loads cleanly: valid frontmatter, required fields present, no dangling references.
Maintained
25% of the score100/100
- no commits in the last 12 weeks
Adopted
20% of the score17/100
- 17 stars on the source repo.
Documented
15% of the score90/100
- 2,419 words with worked examples.
- Ships 2 bundled files.
Install
npx skills add NintendaDev/unikit-ai/unikit-gd-flowWhat it says it does
Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.
Also in NintendaDev/unikit-ai
| Artifact | Score | What the check found | Type | Reach | Last commit |
|---|---|---|---|---|---|
| unikit-memoryNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-systemNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-brainstormNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-contentNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-exploreNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday | |
| unikit-gd-reviewNintendaDev/unikit-ai | clean | Skill | 17 stars | yesterday |
Other writing & docs skills
Browse all| Artifact | Score | What the check found | Category | Reach | Last commit |
|---|---|---|---|---|---|
| docxanthropics/skills | No license | Writing & docs | 175,275 installs | today | |
| vercel-optimizevercel-labs/agent-skills | No license | Writing & docs | 54,920 installs | today | |
| writing-skillsobra/superpowers | clean | Writing & docs | 171,278 installs | 2 days ago | |
| algorithmic-artanthropics/skills | No license | Writing & docs | 75,255 installs | today | |
| update-docsvercel/next.js | clean | Writing & docs | 142k stars | today | |
| writing-plansobra/superpowers | clean | Writing & docs | 226,365 installs | 2 days ago |
Put this measurement in your README
A badge carrying how many listings this index holds from the repository and how many pass every static structural check. It reads from this index every time somebody loads your page, so it changes when the measurement changes and there is nothing to keep up to date. Free, no account, and the value is not something you or we can set by hand.
[](https://skillworks.kynth.studio/?q=NintendaDev%2Funikit-ai)Would rather not hotlink us? Every badge is also served in shields.io’s endpoint schema, so shields renders the image and your readers never talk to our domain:
Published by Toolproof, the masthead over this index and eight others. The method behind the number is at toolproof.kynth.studio/methodology, and the whole thing is readable as JSON with no key at /api.
