The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction,…
Scores
82 out of 100 · grade A
2026-08-17
Works
40% of the score
100/100
Loads cleanly: valid frontmatter, required fields present, no dangling references.
Maintained
25% of the score
72/100
no commits in the last 12 weeks
Adopted
20% of the score
60/100
23,947 stars on the source repo.
Documented
15% of the score
81/100
2,422 words with worked examples.
Loads cleanly. Every structural check Claude Code needs to register this passed. Last commit 3 months ago.
What it says it does
The Creative Director is the highest-level creative authority for the project. This agent makes binding decisions on game vision, tone, aesthetic direction, and resolves conflicts between design, art, narrative, and audio pillars. Use this agent when a decision affects the fundamental identity of the game or when department leads cannot reach consensus.
Every number above came out of reading the file and its repository. Nothing is a judgement call, nothing is a model’s opinion, and nothing can be paid for. The full method is published. Source last committed 2026-05-21.
Also in Donchitos/Claude-Code-Game-Studios
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Published by Toolproof, the masthead over this index and eight others. The method behind the number is at toolproof.kynth.studio/methodology, and the whole thing is readable as JSON with no key at /api.