swiftui-metal-shaders
AlexW00/ZettelHow to write and integrate Metal shaders into SwiftUI views using the iOS 17+ [[stitchable]] shader API. Use this skill whenever the user wants to add a Metal…
Scores out of 100 · grade B+
2026-08-18Works
40% of the score100/100
- Loads cleanly: valid frontmatter, required fields present, no dangling references.
Maintained
25% of the score92/100
- no commits in the last 12 weeks
Adopted
20% of the score25/100
- 67 stars on the source repo.
Documented
15% of the score81/100
- 1,069 words with worked examples.
Install
npx skills add AlexW00/Zettel/swiftui-metal-shadersWhat it says it does
How to write and integrate Metal shaders into SwiftUI views using the iOS 17+ [[stitchable]] shader API. Use this skill whenever the user wants to add a Metal shader to a SwiftUI view, use .colorEffect / .distortionEffect / .layerEffect, pass arguments to a shader via ShaderLibrary, animate a shader with TimelineView, warm up shader compilation with Shader.compile(as:), or debug silent shader failures. Also use when the user asks about SwiftUI::Layer, stitchable attribute, Shader.Argument types, or maxSampleOffset. Trigger even for seemingly simple shader tasks — the API has many silent-failure pitfalls that this skill documents.
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| asc-release-flowAlexW00/Zettel | clean | Skill | 67 stars | 9 days ago | |
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